- Who this is for
- Users looking for alternatives to Autodesk Backburner with V-Ray.
- Best fit
- Use this when you are not building a 3ds Max network render setup and only need local V-Ray Standalone queueing.
Workflow
- Export or collect the V-Ray Standalone scene files you want to render, usually .vrscene or .vrs files.
- Confirm that the V-Ray Standalone executable path is configured and valid on the machine that will render.
- Add the scene files to the queue, check output settings, and put jobs in the order they should run.
- Choose the useful safeguards for the job, such as frame range, skip existing frames, resumable rendering, output format, and log review.
- Start the local queue and monitor status, logs, and completed outputs from one dashboard.
Where it fits
V-Raykally keeps the queue independent of a Backburner manager/server setup.
- Standalone scene workflow
- No Backburner manager required
- Local queue setup
It does not replace Backburner network rendering or Autodesk-specific farm workflows.
FAQ
Is there a Backburner alternative for local V-Ray renders?
For local V-Ray Standalone queues, V-Raykally can be simpler. Backburner is tied to Autodesk network rendering workflows and render nodes.
Is this a cloud render farm?
No. V-Raykally is designed for local V-Ray Standalone queues on the artist workstation or a local render machine.
What kind of V-Ray files does this workflow target?
The workflow targets V-Ray Standalone scene files such as .vrscene and .vrs, with output and frame options handled around the local V-Ray executable.