- Who this is for
- Users troubleshooting V-Ray farm or local render output differences.
- Best fit
- Use this when a job renders differently outside the DCC app, on another machine, or after exporting to a Standalone scene.
Workflow
- Open the V-Ray log for the failed or suspicious job.
- Look for missing assets, denied paths, or machine-specific drive references.
- Prefer shared project paths or stable absolute paths that the render machine can access.
- Rerun a small test job before sending the full animation or still queue again.
Where it fits
V-Raykally keeps logs attached to local jobs, which helps artists see whether a failed render is caused by paths, assets, or the executable setup.
- Job-specific logs
- Output path visibility
- Retry after path fixes
This is for local V-Ray Standalone queues. It does not provide worker provisioning, central asset sync, accounting, cloud bursting, or facility-wide scheduling.
FAQ
How do I fix missing textures on a V-Ray render node?
Check asset paths, mapped drives, UNC paths, permissions, and the render log. Missing texture issues are usually path or access problems rather than queue problems.
Is this a cloud render farm?
No. V-Raykally is designed for local V-Ray Standalone queues on the artist workstation or a local render machine.
What kind of V-Ray files does this workflow target?
The workflow targets V-Ray Standalone scene files such as .vrscene and .vrs, with output and frame options handled around the local V-Ray executable.