- Who this is for
- Artists with many exported .vrscene files who need sequential rendering.
- Best fit
- Use this when separate scenes represent multiple cameras, revisions, client options, or animation exports.
Workflow
- Export or collect the V-Ray Standalone scene files you want to render, usually .vrscene or .vrs files.
- Confirm that the V-Ray Standalone executable path is configured and valid on the machine that will render.
- Add the scene files to the queue, check output settings, and put jobs in the order they should run.
- Choose the useful safeguards for the job, such as frame range, skip existing frames, resumable rendering, output format, and log review.
- Start the local queue and monitor status, logs, and completed outputs from one dashboard.
Where it fits
V-Raykally turns a folder of scene exports into an ordered render list with visible status and retry control.
- Scene-file based workflow
- Batch queue without scripting
- Retry and stop controls
This is for local V-Ray Standalone queues. It does not provide worker provisioning, central asset sync, accounting, cloud bursting, or facility-wide scheduling.
FAQ
How can I render multiple .vrscene files?
You can render .vrscene files one by one with V-Ray Standalone commands, or add them to a local queue so each file starts automatically when the previous render finishes.
Is this a cloud render farm?
No. V-Raykally is designed for local V-Ray Standalone queues on the artist workstation or a local render machine.
What kind of V-Ray files does this workflow target?
The workflow targets V-Ray Standalone scene files such as .vrscene and .vrs, with output and frame options handled around the local V-Ray executable.