- Who this is for
- 3ds Max users who want V-Ray batch rendering and local queue workflows.
- Best fit
- Use this for multiple cameras, revisions, or frame ranges that should run locally after scene setup is complete.
Workflow
- Export or collect the V-Ray Standalone scene files you want to render, usually .vrscene or .vrs files.
- Confirm that the V-Ray Standalone executable path is configured and valid on the machine that will render.
- Add the scene files to the queue, check output settings, and put jobs in the order they should run.
- Choose the useful safeguards for the job, such as frame range, skip existing frames, resumable rendering, output format, and log review.
- Start the local queue and monitor status, logs, and completed outputs from one dashboard.
Where it fits
V-Raykally is the queue layer after export, keeping .vrscene jobs ordered and visible.
- .vrscene export workflow
- Local job ordering
- Output and log review
This is for local V-Ray Standalone queues. It does not provide worker provisioning, central asset sync, accounting, cloud bursting, or facility-wide scheduling.
FAQ
How do I batch render V-Ray in 3ds Max?
3ds Max has batch render workflows, and V-Ray scenes can also be exported for V-Ray Standalone. A local queue is useful when exported scenes should run without reopening 3ds Max for every job.
Is this a cloud render farm?
No. V-Raykally is designed for local V-Ray Standalone queues on the artist workstation or a local render machine.
What kind of V-Ray files does this workflow target?
The workflow targets V-Ray Standalone scene files such as .vrscene and .vrs, with output and frame options handled around the local V-Ray executable.