- Who this is for
- Users moving exported V-Ray scenes between machines or folders.
- Best fit
- Use this when a .vrscene renders on one workstation but fails or misses assets on another local render box.
When to use this
- Textures live on a mapped drive that does not exist on the render machine.
- The scene was exported on macOS but rendered on Windows, or the reverse.
- Assets were moved after export.
Workflow
- Check the log for missing asset or path warnings.
- Prefer stable shared folders for production assets.
- Use V-Ray Standalone path options only when the render machine needs path translation.
- Run a test frame before queueing the full job.
Where it fits
A local queue keeps path failures visible through logs and makes test reruns faster.
- Path issue diagnosis
- Log review
- Safer cross-machine renders
This is for local V-Ray Standalone queues. It does not provide worker provisioning, central asset sync, accounting, cloud bursting, or facility-wide scheduling.
FAQ
When do I need path remapping for V-Ray Standalone renders?
Path remapping matters when exported scenes reference drives, folders, or asset paths that differ on the machine running V-Ray Standalone.
Is this a cloud render farm?
No. V-Raykally is designed for local V-Ray Standalone queues on the artist workstation or a local render machine.
What kind of V-Ray files does this workflow target?
The workflow targets V-Ray Standalone scene files such as .vrscene and .vrs, with output and frame options handled around the local V-Ray executable.